Game



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P. M. BENDTIN GAME Filed Oct. 26, 1925 Patented Dec. 13, 1927.

UNITED STATES PATENT OFFICE.

rAUI. M. BENDTIN, or s'r. PAUL, irmnnso'rn, ASSIGNOR or ONE-HALF '10AUGUST 1. sauna, or s'r. PAUL, MINNESOTA.

GAME.

Application filed October 26, 1925. Serial No. 64,808.

My invention pertains to games and has for its object to provide a gameof an educational type so as to be of interest for children and youngpeople to play the game and at the same time be informed in a way whichwould be very educational and interesting throughout the entire game.

I An object of my game is to employ modern means of transportation ortouring, which is now extensively done by automobile over the autotrails and routes through various States which I have adopted to usethroughout the United States. This particular showing of the cities ofthe United States is only illustrative as to a means of carrying'out myinvention. Obviously any desirable geographical territory may be-used toprovide this feature of my "game.

It is quite desirable at this time, owing to the extensive auto touringover trails throughout the country, to create an interest and to educatethe'young people to understand the hazards and difiicultieswhich mayensue in such touring. For instance, railroad crossings are a hazard inmy game and gasoline stations provide penalties in the same, while evenmotor trouble has been set forth as a penalty,'and included in this isthe traffic stop which must be obeyed by all players, irrespective ofthe speed of travel and thereby stimulatingthe interest in the finishingof the same of all of the players and providing an equal chance for'each player to win.

' My game also includes a novel feature in so far as I know, maypenalize the player or may advance h1m to an advantageous position onanother trail, or bring the players together. on a single trail as thegame may'progress.

I The markers employed in indicating'the progress of the players alongthe trails may be a small miniature automobile or other suitable markersas may be desired, and to determine the move of t e respective playersany suitable indicating means may-be used such as dice, or other meansof indicating the number of stations or move points to be moved by theplayer at each turn.

A feature of the invention which is a detail ada ted to stimulate theextreme interest o the player is the final stop at the signal ofiicer orstop which is located in each of the trails or routes in the game, andwhichof providing detours which proper number to be able to move to thepoint of destination. It is to be noted that tho a player reaches thestop signal in one route long prior to the other players, he may notdraw theproper number to permit him to move to the destination, and thushe is held until possibly the other players on other routes come to thestop point in their route and secure the proper number to move to thepoint of destination, and thus win the game over the player who hadreached the stop point first in another route. This feature adds a keeninterest to the gaine which is an important feature of my invention.

Further objects of the invention, together with the detail of the meansof carrying out the same will be more fully and clearly set forth in thespecification and claims.

In the drawings forming part of my speoification; t Figure 1 is a planview of the game board. Flgure 2 is a perspective view of one of thegame pieces.

Figure 3 is a view of one of the game tokens.

Figure 4 is a perspective view of the marker to lndicate the position ofthe player on the respective routes of the game.

The drawings illustrate the game board A which may be made up in anysuit-able size and dimension so as to clearly indicate the routes setforth in the game from the starting point to the point of destination.

The drawings illustrate in Figure 1 a very much smaller view of the gameboard than which is actually employed, thus showing in a miniature waythe complete game board.

' The game board A is provided .wlth a starting point B and a pointofdestination 0. Extending from the starting point B to the point ofdestination are a series of main highways, 10, 11, 12 and 13, eachofwhich are indicated in a dark heavy line extending over andjacros sthe country and from coast to coast,"-s0 to speak, as a part of theUnited States to indicate auto trails. In each trail I have indicatedcities as stopping points so that in playing my game, each layer movesone point at a time and at eac turn moves the number of points indicatedon the game piece or dice 14, when the same isdrawn which appears on thetop of the game piece 14. In other words, if the game piece 14 indicatessix points on top, as indicated in Figure 2, then the player has theright to number of stations or cities, such as s1x indicated on the topof the game piece 14.

The game board A indicates the starting 5 point as of New York city at.B and the point of destination as of San Francisco at C. The autotrails 10, 11, 12 and 13 extend in an irregular manner across thecountry touching such towns as are most important from a geographicalstandpoint and as may be actual auto trails across the country.

Each player secures a marker or autpmo bile 15 which is of miniaturetype, either on small wheels or may be on cardboard so as to liedirectly over the city or point such as 16, indicated by the dots in therespectlve trails. Each player is also given a number of tokens such as17, illustrated in Figure 3,

so that he can use these tokens to pay for penalties, as they maybetermed, when he has to stop at a gas station such as 18, indicated onthe game board with the point 19 indicating the stop at the station.

In playing, if the player secures just the correct number of points tomove to cause him to stop on one of the gas station points 19, then hemust pay the number of tokens agreed upon by the players as a penalty.All of the tokens paid are awarded to the winner at the end of a game orthe end of a series of games, as the players desire. Each route 10, 11,12 and 13 have a number of as stations 18 therein and at each of which1s a point of stop, such as 19.

A feature of my game which is designed to increase the educationalfeature of the same, is the important cities through which the trails10, 11, 12 and 13 travel from the starting point to the destination,together with the hazards, such as 20, which areindicated as railroadcrossings. These hazards 20 cause the player to lose his turn to play ifhe has stopped at any one pf these railroad crossings. Thus impressingupon young people the importance of being careful at a railroad crossingand having a lasting effect upon their mind which is brought to theirattention in a very interesting manner so as to leave a picture clearlyand distinctly before them that the railroad crosslngs in a trail are ahazard and should be I carefully noticed.

In playing my game A, the player is required to detour in the directionas indicated by the arrow if he stops in any one place on the startingpoint 24 of any one of the tours 22. In other words, if the player takeshis turn and he secures just the right number to cause him to come to astop at the starting point 24 of any one ofthe detours, then he musttake the detour in the direction of the arrow or as indicated on thedetour. The detour may be in a forward direction or it may extend in abackward direction,'but in each instance the detours lead to anothertrail or main highway,-such as 10,11, 12 and 13, so that the game inprogress becomes very interesting to the player as he proceeds eachturn.

To stimulate the interest of the players in the progress of the game,each trail or highway is provided with a stop point 25 which I termmotor trouble or which may be 1 indicated as a penalty in any othersuitable way, and one of the rules of my game, so that if the playercomes to a stop at the point 25, is that he must go back-five or morestations as may be set up in the rules for playing the game. Thisstimulates the interest of a player as it may cause a player who isprogressing in a manner to win, to be set back or penalized without muchof any warning and et the player may rally and win the game if he isable to reach the point of destination C before the-other players.

A novel feature of my ame and one which creates a great deal 0 interestis the traflic stop signal and points 26 which are positioned in eachtrail or highway. The stop points 26 are positioned at differentintervals in the respective highways 10, 11, 12 and 13 and prevent anyplayer from sneaking into the destination, even though they are withinclose range of the same, unless they secure the exact number ofstations, such as 28, interposed between the sto. signal and the pointof destination in t e respective trails or highways 10 to 13. Forinstance, if the player was stopped at the point 26 in the trail 10, hewould necessarily need to secure on the game piece 14 just one point, asthere is only one station in trail 10 between the traffic stopandthe'point of destination. It w ll. be hard for the pla or to secure justthat particular point and t us to young people,

, lieve a lastin impression is quite apparent so that the p ayer isinterested to play the game over and over and apparently not losinginterest at any time. The players can change routes in the difli'erentgames and the winner can be designated by the rules to indicate thewinner as the one reaching the destination first or the one reaching thedestination first and winning the most number of tokens throughout aseries of games. Hazards, penalties and the stops, together with thedetours include such detail as to particular route,

provide a game of a very interesting and attractive nature having ameans of educating those who play the game in a manner which is mostdesirable.

In accordance with the patent statutes 1,

have described the principles of operation of my game and while I haveillustrated in the drawings a particular number of trails, a

geographical country-points, I desire to have it understood that this isonly illustrative and that the invention can be carried'out by othermeans and applied to uses other than those above set forth Within thescope of the following claims.

I claim:

1. An educational game including, a series of auto trails, minlatureautos used upon said trails, starting and destination points and apenalty pay a token for stopping in the penalty point, the winnerreceiving the token.

2. An educational game including, a series of trails, a series ofminiature autos adapted to be usedto travel over said trails, stationsindicated along said trails, a device to be operated to indicate themove of the player on said trails designating one or more stations foreach number on said device, railroad hazards in said trails adapted tocause together with particular.

point causing the player to.

histurn to play.

the player to lose his turn by stopping on a railroad hazard, penaltypoints requlring payment of tokens and st0 points interposed in eachtrail adapte to, retard the player at the stop point until apre-determined number equal to the number of statlons between the stoppoint and the point of destination is secured by the player on theparticular trail.

3. A game including, a series of crosscountry trails, a starting pointand a destination for said trails, stations along said trails indicatingthe movements of the players on the respective trails, means forindicating the movements of the players, hazards in the trails causingthe player to lose a turn it he stops upon one of the hazards, penaltiesinterposed in the trails causing the player to give a token if he stopson one of the penalty points, inter-connectin detours with therespective trails causing the player to detour if he stops at thestarting point of one of the detours and a stopping point in each trailpositioned at a pre-determined number of stations from the destinationcausing the player to stop until he secures the number of stationsindicated on the trail he is traveling, between the stop point and pointof destination causing the player to stop until he secures the exactnumberpf stations indicated between the stop point and the point ofdestination, when he draws PAUL M. BENDTIN.

